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    <title>Steam on Daniel Pomfret</title>
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    <description>Recent content in Steam on Daniel Pomfret</description>
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    <copyright>© Daniel Pomfret</copyright>
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      <title>Basic Steam RCON Example (Rust)</title>
      <link>https://pomfret.uk/posts/basic-steam-rcon-example-rust/</link>
      <pubDate>Sun, 22 Jan 2017 00:00:00 +0000</pubDate>
      <guid>https://pomfret.uk/posts/basic-steam-rcon-example-rust/</guid>
      <description>&lt;p&gt;After spending time over Christmas coding a tool to query Steam servers for information. I&amp;rsquo;ve now been taking the next steps&amp;hellip; Sending data to a Steam server!&lt;/p&gt;&#xA;&lt;p&gt;For this example, I&amp;rsquo;m going to be using a Rust Dedicated Server, to send a simple command, then in future posts show how I sent scheduled commands (such as adverts, messages and other routine tasks which you would expect a Rust server to run).&lt;/p&gt;</description>
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      <title>Querying Source Servers with PHP : Part 2</title>
      <link>https://pomfret.uk/posts/querying-source-servers-php-part-2/</link>
      <pubDate>Wed, 11 Jan 2017 00:00:00 +0000</pubDate>
      <guid>https://pomfret.uk/posts/querying-source-servers-php-part-2/</guid>
      <description>&lt;p&gt;So I have my JSON data which contains all the query information which was returned from the Source Query Protocol. I&amp;rsquo;m storing it as a flat JSON file - the reason being (as discussed in my &lt;a href=&#34;https://pomfret.uk/posts/querying-source-servers-php-part-1/&#34;&gt;last post&lt;/a&gt;) is simply due to speed (or the assumption it would be faster). I don&amp;rsquo;t want to be getting into caching database queries, optimising the indexes, normalisation etc&amp;hellip; As this project is for fun, let&amp;rsquo;s just store the JSON on the file system, and pull the data out when we need it.&lt;/p&gt;</description>
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      <title>Querying Source Servers with PHP : Part 1</title>
      <link>https://pomfret.uk/posts/querying-source-servers-php-part-1/</link>
      <pubDate>Tue, 03 Jan 2017 00:00:00 +0000</pubDate>
      <guid>https://pomfret.uk/posts/querying-source-servers-php-part-1/</guid>
      <description>&lt;p&gt;Over the Christmas Period, I decided to develop a website to monitor the multitude of gaming servers that I host. As a game server provider, I&amp;rsquo;ve often wondered how many players are actively playing across the network.&lt;/p&gt;&#xA;&lt;p&gt;For this, I decided to use a simple LEMP (Linux, NGINX, MySQL, PHP) environment. Furthermore, I wanted this website to be heavily reliant on JSON data, and would try to avoid pulling data from MySQL where possible - as I&amp;rsquo;m assuming pulling from a JSON file (using caching), is faster than from MySQL.&lt;/p&gt;</description>
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